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https://w.atwiki.jp/stalker_cs/pages/11.html
clear sky UK版パッチ 1.5.05 パッケージ版用 http //download.deepsilver.com/stalkerclearsky/V1.5.05_stkcs-for-pack-efigs-patch-any-5.exe ダウンロード販売用 http //download.deepsilver.com/stalkerclearsky/V1.5.05_stkcs-tol-pack-efigs-patch-any-5.exe Change Log for S.T.A.L.K.E.R. Clear Sky Patch 1.5.05 Fixed an error which prevented the guide from leading the player to the Cordon. This was caused by the fact that the autosave function failed to save all data, and once such a saved game was loaded, the game became impossible to complete. If this error occurred, it was necessary to restart the game from the beginning. Fixed a bug with secondary objectives (Deliver item), which caused the arrow to point to the wrong NPC after a save/load. Changed the reward for lowering the bridge in the Red Forest. Changed the reward for killing bandits at the Freedom base filling station. Fixed the Freedom technician’s dialogue. After accepting a secondary objective, it became impossible to undertake/complete objectives to find flash drives. Fixed an error, which caused the situation to be displayed incorrectly in the PDA Faction War section. Fixed an error, which caused the number of grenades for the grenade launcher attachment to be saved incorrectly following modifications. Fixed an error, which caused FPS to fall when the cursor was moved over headings on the PDA map. 1.5.04 注意 このパッチ適用前のバージョンで作成、セーブしたセーブデータは、適用後のバージョンでは使用できません。 パッケージ版用 http //download.deepsilver.com/stalkerclearsky/V1.5.04_stkcs-for-pack-efigs-patch-any-4.exe ダウンロード販売用 http //download.deepsilver.com/stalkerclearsky/V1.5.04_stkcs-tol-pack-efigs-patch-any-4.exe Change Log for S.T.A.L.K.E.R. Clear Sky Patch 1.5.04 Added added stamina indicator to HUD. added ability to move ammo from the container to the inventory and back by double-clicking. added game autosave after intro cut scene. added items to secret locations in the Swamps level. added ability for the Duty technician to upgrade exoskeletons. added ability for the Freedom technician to upgrade AC-96/2. Changed increase the amount of money the Bandit faction trader has. considerably increased the likelihood of getting a “return item” job at the Cordon, Agroprom and Military Warehouses. removed machine gunner and sniper invulnerability at the Deserted Hospital level. during emissions the player no longer loses control if he is in cover. increased monster vulnerability to grenades. fixed ammo and armor prices. Fixed fixed error related to a large number of ammo in crates in camps, which caused a crash due to excessive identifiers. fixed error which damaged save game files after switching between them in the loading menu, which caused various random errors while playing. fixed error which caused the Bandit faction trader to take money from the player for completing the “Take over the flea market together with the bandits” job, instead of giving him money. fixed error which prevented the main mission from appearing in the Limansk level if the player entered it from the Red Forest level before completing the “Help Clear Sky capture the bridge” job. fixed error which caused the situation during the “Help Clear Sky capture the bridge” job to be saved incorrectly. fixed error which caused a crash during the conversation with the Freedom squad leader near the mercenary base. fixed an incorrect patrol route at the Military Warehouses level, which caused crashes. fixed error in the Freedom leader dialogue, which caused a crash if the player, having brought back the dead squad’s PDA, closed the dialogue window early and then reinitiated the dialogue. fixed error in the mugging scene which caused a crash. fixed error which caused the Freedom technician to not take his friend’s PDA on job completion. fixed error which prevented the “Talk to Wild Napr” job from being completed if the diggers had already been freed from the concentration camp. fixed error at the Cordon level which allowed the machine gun to continue firing, even after the machine gunner had been killed. fixed error which caused a crash at the entrance to the Dark Valley level. fixed error at the Dark Valley level which caused a crash if the tunnel at the mercenary base was blown up prematurely. fixed several random crash errors. fixed some errors in the Faction War. fixed error which caused squads to leave control points. fixed error which caused a crash when attempting to load the last saved game if there were no saved games. fixed error which caused a crash when attempting to throw away a weapon twice using the “Throw away weapon” button with an open inventory. fixed error which caused premature activation of level-to-level passages. fixed error which prevented the “Kill blind dogs” job from being completed if the digger killed the dogs himself. fixed error which made it possible to complete jobs to deliver items even if there weren’t as many items as needed, causing a crash. fixed error which caused a crash if all members of a squad which gave the player a job died. fixed frequent server and client crashes in the multiplayer. fixed error which caused weapon mods to disappear if weapons were left at a considerable distance away from the player. fixed error which prevented the message informing the player that he is leaving the crow shooting area from disappearing. fixed some errors related to emissions, including crash errors. 1.5.03 注意 このパッチ適用前のバージョンで作成、セーブしたセーブデータは、適用後のバージョンでは使用できません。 BOX版用 http //download.deepsilver.com/stalkerclearsky/V1.5.03_stkcs-for-pack-efigs-patch-any-3.exe ダウンロード販売用 http //download.deepsilver.com/stalkerclearsky/V1.5.03_stkcs-tol-pack-efigs-patch-any-3.exe Change Log for S.T.A.L.K.E.R. Clear Sky Patch 1.5.03 Changes MultiSample Anti Aliasing Added use of special cover during fights. Improved dynamic lighting. Changes to combat balance some enemies are now stronger. Changes to economic balance. Added secondary objectives. Changed some animations in the multiplayer. Improved sorting of secondary objectives in the PDA. Added the ability to communicate with storyline characters, squad leaders and guides without holstering weapons. Added description of stash contents when purchasing information about the stash. Added additional information to pop-up tips in the PDA. Changed traders’ item stocks in certain areas. Changed life simulation balance (event intensity, mutant strength). Added the opportunity to get your items back after being mugged at the Garbage. Only part of your money is now taken when you enter/leave the Garbage. Added rewards for joining factions. Changed the PDA log message filtering system. Added flares in Limansk and the Red Forest. Increased reward for capturing enemy bases in the Faction War. Save/load file names can no longer contain brackets. Added use of localized strings in game console, chat etc. Fixes Game optimization (approximately 5% improvement). Overall game stability improved considerably. Fixed errors in saving the game, which caused consistent crashes during long games. Game loading speed increased by 10-15%. Fixed error with the emission. Fixed error which caused characters to run around with activated grenades in their hands. Fixed random enabling of music which had been disabled in settings. Fixed stash errors, including incorrect saving and accumulation (disappearance) of items in stashes. Fixed error with automatic failure of a number of objectives, which prevented them from failing. Fixed errors in some secondary quests. Fixed the guide algorithm. Guides can now take you to more locations. Fixed an error which caused the player to become an enemy of Clear Sky. Fixed the player’s starting position when entering areas. Fixed errors in the response of detectors to anomalies and artifacts. The detector no longer responds to artifacts it can’t detect. Fixed reward at the Duty base. Fixed minor issues in the PDA interface and in the multiplayer main menu. Fixed errors which caused the game to crash when the player joined Duty. Fixed minor bugs in mutant behavior after death (vanishing corpses, continuing animations). Fixed appearance of items in crates owned by camps. Fixed tree penetrability, including the ability to be penetrated by machine gun fire. Improved visual presentation of some anomalous areas. Fixed appearance of some Freedom stalkers. Fixed some text errors. Fixed errors which made it impossible to upgrade some items. Fixed the error which made it impossible to use grenades in the player’s inventory. Characters no longer give out secondary objectives during camp attacks and defense. Some traders now sell upgraded weapons. Added places to hide from emissions in the Dark Valley. Fixed an error with detector activation from the inventory. Fixed FPS drop in the main menu. Fixed double super-sampling buffering. Fixed bug with night vision effect which remained after the suit which provided it was removed. Fixed font display in DX10. Fixed errors in key assignment in game options. Fixed team history in the console following log clearance. Multiplayer Added the Repair Base map Changed multiplayer balance. Fixed health indicator bug caused by using medkits while invulnerable. Fixed inventory opening bug, which occurred when the player died in DM, TDM and AH modes. Fixed the bug which caused a pause after client connection. Buy menu improved. Fixed BattlEye support. Fixed patching system. Fixed incorrect error message. Fixed error with movement of items in the backpack. Fixed first bullet dispersion.
https://w.atwiki.jp/restinpiece/pages/16.html
Excel⇒HTML変換表 Excel⇒HTML変換表 べた打ちでExcellを書くには.... a タグ ASPからExcelを出力する際に必要なヘッダー フォントフォントサイズ 斜体 太字 フォントの種類 フォントサイズ 高さ・幅高さ指定 幅指定 セルセルの書式のフォーマットの指定 セルの結合 セルの背景色を指定する 折り返し禁止 縮小して全体を表示 垂直表示 文字の傾き セルの文字色の変更 セルに罫線を引く 斜めに罫線を引く セルに数値をセットする パーセンテージ 出力結果 インデント 位置 下線 べた打ちでExcellを書くには.... ①基本はHTMLで書けばいける ②たまにHTMLで書けないMS独自仕様がある a タグ HTMLの a タグと同じです。 セル内の値に使用すれば文字にリンクが張られる。 ASPからExcelを出力する際に必要なヘッダー Response.ContentType = "application/vnd.ms-excel" Response.AddHeader "content-disposition","inline; filename=xxxxx.xls" フォント フォントサイズ font-size [数値]pt; 斜体 font-style italic; 太字 font-weight 700; フォントの種類 font-family "MS Pゴシック", monospace; http //www.htmq.com/style/font-family.shtml フォントサイズ font-size [数値]pt; http //www.htmq.com/style/font-size.shtml 高さ・幅 高さ指定 mso-height-source userset; 高さを指定する際にTR内のStyle内に記述し、、styleのheightで高さを指定する 幅指定 mso-width-alt 不明、幅の指定をしたときに勝手にできる。 mso-width-source userset; 幅を指定する際にテーブル内の COL 内のstyleに記述し、styleのwidthで幅を指定する セル セルの書式のフォーマットの指定 mso-number-format mso-number-format \@ テキスト形式 mso-number-format "0\.000" 3桁数値 mso-number-format \#\,\#\#0\.000 3桁カンマ区切り数値 mso-number-format "mm\/dd\/yy" 日付 mso-number-format "d\\-mmm\\-yyyy" その他日付 mso-number-format Percent セルの結合 colspanとrowspanです。HTMLのテーブルと一緒です。 セルの背景色を指定する mso-pattern auto [網掛設定]; background [色]; 網掛設定で使用できる種類。何かしら指定しないと背景色の指定ができないので注意してください。 折り返し禁止 white-space normal; http //www.htmq.com/style/white-space.shtml 縮小して全体を表示 mso-text-control shrinktofit; 垂直表示 layout-flow vertical; 文字の傾き mso-rotate [数値]; セルの文字色の変更 color [色] セルに罫線を引く 通常のstyleのボーダ指定と同じ。 (例) border .5pt solid; border 1.0pt solid; border 2.0pt double; 上下左右ごとの指定も可能 border-top 1.0pt solid ; border-right none; border-bottom 2.0pt double; border-left 4.0px solid;} 斜めに罫線を引く mso-diagonal-up .5pt solid windowtext; 左から右に上昇するからUP mso-diagonal-down .5pt solid windowtext; 左から右に下降するからDOWN セルに数値をセットする x num="(式)" 実数 出力結果 x num="111" パーセンテージ 出力結果 x num="0.15" 15% インデント mso-char-indent-count [数値] 数字に記入した数値量分インデントされる 位置 text-align [位置] 位置に記入されたところにセルの値が寄せられる left, center, rightに寄せられる。 下線 text-decoration underline; text-underline-styleを指定しない場合はデフォルトのsingleが表示される text-underline-style [線];
https://w.atwiki.jp/tsukamaroeg/
one of the suspects About this site A thirteen years old boy died in Otsu Shiga-pri Japan last year. The boy s body found on a ground in a building where he and his family lived. He had been severely tortured several years in his school before his death. The authority has closed this case as suicide despite of witnesses. Recently a lot cover-ups have been found. Our aims are total disclosure and justice. This site needs your help to improve. English native check is most welcome. This page is basically translated from this original page. http //www48.atwiki.jp/tukamarosiga/ 編集制限はかけていないので誰でもページの追加・編集ができます (決して改ざんなどはしないこと)。 新しい情報を見つけた場合は、ページの追加・編集をお願いします。 What is happening? The whole city is trying to cover up this truly horrifying case. The suspects are sons of powerful figures in town. The victim’s father requested investigation three times at the local police but all refused. It is said one of the bully’s relative is an ex-high ranking police officer. Last few days netizens in Japan started self-investigations and found a lot cover-ups and terrible stories which media did not release. What did the suspects do to the victem? according to some questionnaire answers from other students after his death; suicide practice jumping from height, suicide practice by himself, make him eat a dead wasp , threatened to withdraw cash from his parent’s account and they used it, show him dead body pictures and asked him if he wants to be like this, forced to do shoplifting then threatened reporting this to the police, constantly assaulted, used sleeping drug and left him in a park naked, forced to do masturbation to ejaculation in naked, burnt his pubic hair using a lighter they call it “today’s hair cut”, put chili on his penis and laugh , pull down his pants and laugh, tortured in a group at a school athletic festival, urinate on his gym uniform and said to him “You stink”, put spit, sputum and trash in his launch, they pictured the act and enjoy watching, upload these pics on the net and let him know, forced to drink dirty water used to extinguish fireworks, duct taped on his mouth and tortured, tie him up on a chair and tortured, forced to eat paper There are many horrible stories even after his death. We ll up date this. Media 2012/July/08 【ABCNews】Kids and Laughing Teachers Bullied Suicide Teen http //abcnews.go.com/blogs/headlines/2012/07/kids-and-laughing-teachers-bullied-suicide-teen/ 【Mainich】 http //mainichi.jp/english/english/perspectives/news/20120705p2a00m0na005000c.html
https://w.atwiki.jp/whoone/pages/4.html
リンク HTMLクイックリファレンス http //www.htmq.com/index.htm HTML5ゲームフレームワーク http //blog.verygoodtown.com/2011/02/limejs-html5-game-framework/ HTML5でゲーム作成 http //cnut1024.wiki.fc2.com/ SEO対策 http //seo.acnf.org/ http //www.d3.dion.ne.jp/~jkondou/hp/css_seo.html G123、事前受付登録中の「クイーンズブレイドリミットブレイク」にてAmazonギフト券が当たるフォロー&RTキャンペーン開催 - ASCII.jp HTML5 プロフェッショナル 認定試験 レベル1 想定問題 一覧 (1) - マイナビニュース [実力試し] HTML5 プロフェッショナル 認定試験 レベル2 想定問題 一覧 (1) - マイナビニュース HTML5ベースのMMORPG「MAD WORLD」のαテストが実施中。PCブラウザですぐに参加可能 - 4Gamer.net W3C/HTML5からWHATWG/Living Standardへ、Web発展史をひもとく - ITpro 「Macでリモートアクセス」に対応、Windows 365やシン・テレワークシステムHTML5版の魅力 | ボクシルマガジン - Beyond(ビヨンド) 「シン・テレワークシステム」にHTML5版 ~MacやChromebookからもWindowsをリモート操作可能に - 窓の杜 拡張機能が動かなくなるかも? 「Google ドキュメント」がHTML5 Canvasベースのレンダリングへ移行 - 窓の杜 新作HTML5ゲーム「邪神ちゃんドロップキックねばねばウォーズ」が配信開始。レアリティS“水着ぴの”がもらえる初心者ミッションを開催中 - 4Gamer.net AWS Elemental MediaLive が HTML5 モーショングラフィックスオーバーレイのサポートを開始 - amazon.com HTML5ベースのモダンブラウザーからリモート操作が可能に、「TeamViewer」にWebクライアント - 窓の杜 GMOメディア:HTML5ゲームプラットフォーム「ゲソてん byGMO」、「楽天ポイントモール」の利用者に向け38タイトルを提供開始 - PR TIMES 第4回専門学校 HTML5作品アワード、受賞作品の発表 - valuepress HTML5に完全対応 アドビ社製Webセミナーシステムの最新バージョン『AdobeConnect11』を提供開始 - アットプレス(プレスリリース) GMOメディア:HTML5ゲームプラットフォーム「ゲソてん」、ゲームコンテンツ提供先の20媒体において「PayPay」決済に対応 - PR TIMES HTML5ベースの韓国産2D MMORPG「MAD WORLD」の最新画像とムービーが公開 - 4Gamer.net Flashを使用している企業に朗報!Flashを簡単にHTML5で再生可能にするサービス『JswfPlayer』Ver2がリリース! - PR TIMES SL ジャパン、HTML5 に対応した監視制御システム (DCS/SCADA) 向け SL-GMS Web/Developer 新製品をリリース - valuepress HTML5ゲーム「八男って、それはないでしょう!アンサンブルライフ」の正式サービスが本日開始。テレビアニメ版がベースの放置型MMORPG - 4Gamer.net TVアニメの新作HTML5ゲーム『八男って、それはないでしょう!-アンサンブルライフ』本日より正式リリース!記念イベント絶賛開催中! - PR TIMES アスキーゲーム ガンダムRPG『SDガンダムオペレーションズ』がHTML5軽量化アップデートを実施! - ASCII.jp 神社経営シミュレーション「かみてる」がHTML5ゲームプラットフォームOhSECHIで配信開始 - 4Gamer.net 人気TVアニメの新作HTML5ゲーム『八男って、それはないでしょう!-アンサンブルライフ-』事前登録受付開始! - PR TIMES 文系でもできる!HTML5とCSS3の超らくらく入門講座 2020年版 - PR TIMES YouTubeがFlashを排除し、HTML5の最後の障害を取り除いた - 週刊アスキー - 週アスPLUS バンナム、HTML5ゲームの「enza」運営元を完全子会社化 ドリコム保有株買い取り - ITmedia G123で新作HTML5ゲーム『セルリアンホライズン』正式リリース!事前登録報酬は28日にプレゼント! - PR TIMES GMOメディア:HTML5ゲームプラットフォーム「ゲソてん」、ポイントサイト「モッピー」に『ゲゲゲの鬼太郎 妖怪横丁』など20タイトルを提供開始 - PR TIMES シンプルで安価なマルチデバイス対応HTML5デジタルカタログ制作サービスを提供開始 - PR TIMES スマホゲーム開発者向け書籍「HTML5 ゲーム開発の教科書」が9月中旬に発売 - 4Gamer Adobe FlashをHTML 5で代替するPixi.jsがWebGLを新たにサポート、クロスプラットフォームとインタラクティブアプリに対応 - InfoQ Japan HTML5版「刀剣乱舞」をサポートした「とうらぶキャプ」v2.0.0が公開 - 窓の杜 HTML5ゲームポータル「楽天ゲームズ」終了 2年で幕 - ITmedia NEWS HTML5ゲーム『ガールズ&クリーチャーズ』ホワイトデーイベント開催!期間限定キャラクターを解禁! - PR TIMES HTML5ゲームプラットフォームをてがけるLiberappは「HTML5 スマホゲーム業界カオスマップ(2019β)」を公開しました - PR TIMES Liberappが「HTML5 スマホゲーム業界カオスマップ(2019β)」を公開 - 4Gamer.net スマートニュース、優れたHTML5技術を持つ『Tombo, Inc.』を買収 - PR TIMES HTML5 GameCreatorというコミュニティー&ミートアップをはじめます - PR TIMES あなたはどっちサイドを選ぶ?G123新作HTML5ゲーム『ガールズ&クリーチャーズ』正式リリース! - PR TIMES 「Webは次のギアにシフトしている」〜HTML5 Conference 2018 基調講演レポート:レポート - Gihyo Jp HTML5ベースで描画速度が向上、BIダッシュボードの最新版 - @IT MONOist 時空を超えて、世界を救え!新作HTML5ゲーム『ナイトメアクロノス』事前登録受付開始! - PR TIMES 国内最大級のHTML5ゲームサービス「G123.jp」が本日10月4日(木)オープン! - PR TIMES 国内最大級のHTML5ゲームサービス「G123.jp」オープン!新たなゲームプラットフォーム誕生・10月は新作ゲーム3本登場 - アットプレス 技術の進化に左右されないWebサイトの作り方がわかる、プロを目指す人のための入門書『HTML5+CSS3の新しい教科書 改訂新版 基礎から覚える、深く理解できる。』発売 - PR TIMES 「艦これ」Flash→HTML5に 大規模メンテスタート - ITmedia 「艦隊これくしょん -艦これ-」がHTML5ベースに移行。8月15日11:55から3日がかりの大規模なメンテナンスを実施 - 4Gamer.net LINE上でHTML5ゲームが遊べる「LINE QUICK GAME」 たまごっち、ナンプレも - ITmedia HTML5ゲームにもeスポーツの熱狂を。 Liberappに観戦APIとデモゲームを追加 - PR TIMES BXD、HTML5プラットフォーム名称を「enza」に--新作ゲーム3タイトルを体験 - CNET Japan バンナム、HTML5活用の新作ゲーム「アイドルマスター シャイニーカラーズ」発表 - CNET Japan HTML5アプリプラットフォームのスタートアップ企業「Liberapp」設立と増資および仮想通貨「リベリウム」でICO検討開始のお知らせ - PR TIMES 株式会社レコム、HTML5ゲーム【iKON COLLECTION HIDDEN CATCH】のセールイベントを開催! - PR TIMES 株式会社レコム、レコム、HTML5ゲーム市場に挑戦! - PR TIMES HTML5を巡るGoogle、Apple、Microsoftの戦略の歴史 - ITmedia 【黒川塾51】HTML5ゲームとクラウドゲームでゲームコンテンツはどうなる? - Game Deets 「BXD」が狙うHTML5活用ブラウザゲームの需要--ファミスタ、アイマス新作を投入 - CNET Japan コレ1枚で分かる「HTML5(2) マルチデバイス時代のアプリケーションプラットフォーム」 - ITmedia HTML5の機能をどこまで活かせるか--新日鉄住金ソリューションズの「hifive」で実現できること - ログミー 「Google Chrome 56」が正式版に。HTML5デフォルト化がすべてのユーザーを対象に開始 - 窓の杜 「Google Chrome」のHTML5デフォルト化が開始。脱Flashの流れが加速 - 窓の杜 Chromeブラウザの“Flash→HTML5デフォルト化”完了は2017年10月 Googleがロードマップ発表 - ITmedia あきらめていたFLASHありませんか?HTML5変換サービスのご案内 - PR TIMES HTML5はこれからのWindowsか?、普遍的なアプリケーションの普遍的な開発/利用ベースとして - TechCrunch Japan Google Chrome、Flashに代わってHTML5をデフォルトに - ITmedia モバイルファーストを牽引する HTML5によるハイブリッドアプリ - ZDNet Japan 5分でわかるActiveReports帳票-HTML5ビューワ (1/4):CodeZine(コードジン) - CodeZine HTML5ベースのデスクトップクライアント:TechTargetジャパン用語事典 - TechTargetジャパン 仮想化 - TechTargetジャパン HTML5でクロスプラットフォームなデスクトップアプリを開発できる「Electron」とは - CodeZine FirefoxブラウザとWebの技術ですぐ作れる! HTML5で手軽にFirefox OSアプリ開発 - CodeZine YouTube、デフォルト動画プレーヤーを「Flash」からHTML5ベースに変更 - CNET Japan YouTube、メイン再生プレーヤーをFlashからHTML5にようやく移行 - ITmedia YouTube、従来のFlashに代わってHTML5をデフォルトに - AV Watch ついに正式勧告--「HTML5」を使いこなすには何が必要か - builder by ZDNet Japan - ZDNet Japan HTML5がW3C勧告に、15年ぶりの大改訂 - ASCII.jp 「HTML5でスマホとクルマを簡単につなぐ」――韓国Obigo社のハンCEOインタビュー - business network.jp HTML5 CanvasをjQueryライクに操作できるプラグイン「jCanvas」 - CodeZine 広告のHTML5化加速か、Googleがインタラクティブ広告制作ツール「Google Web Designer」を無料提供 【増田 @maskin】 - TechWave(テックウェーブ) #WAVE サンプルで学ぶHTML5の仕様変更要素・後編 (1/3) - ASCII.jp HTML5は5.0へ、2016年にはHTML 5.1も登場か - ASCII.jp Flashを使わない3D絵本の作り方、HTML5/CSS3時代のコンテンツ作りについての雑感 【増田 @maskin】 - TechWave(テックウェーブ) #WAVE HTML5で作るスマホWebアプリ開発チュートリアル(3) HTML5ならではのグラフィックスを実現する「canvas」 - マイナビニュース Cloud SQLとHTML5のWeb Storageで高速仕訳入力 - CodeZine HTML5によるアニメーション作成を容易にする「Adobe Edge」 - builder by ZDNet Japan - builder HTML5のタグに対応したHTMLエディター「Crescent Eve」v0.86が公開 - 窓の杜 50代でも分かったHTML5の基礎知識 - ASCII.jp 3分でわかるHTML5のコンテンツモデルとカテゴリー (1/3) - ASCII.jp Google、Chrome立ち上げ3周年でHTML5のインフォグラフィックを公開 - ITmedia XHTML1.0とHTML5の違いをスタバのページで紹介 (1/6) - ASCII.jp Google、FlashをHTML5に変換するツール「Swiffy」を公開 iOSにも対応 - ITmedia 第512回:HTML5 とは - ケータイ Watch HTML5で注目!インラインSVGの使い方 (1/5) - ASCII.jp W3C、HTML5ロゴを発表 - ITmedia W3C、HTML5ロゴを発表--HTML5推進を目指す - CNET Japan iOS向けゲームが15分で開発できる、高速HTML5ゲームエンジン「IMPACT」登場 【増田(@maskin)真樹】 - TechWave(テックウェーブ) #WAVE HTML5が注目を浴びる理由とは? ここが違う!サンプルで見るHTML5(1) - CodeZine AppleがiPad/iPhoneでも見られるHTML5ショーケースを公開 (追記あり)【@maskin】 - TechWave(テックウェーブ) #WAVE HTML5は安全か? 開発者が留意すべきセキュリティ問題 - ITmedia Google、HTML5へのシフトで「Gears」終了へ - ITmedia YouTube、HTML5動画プレーヤーをテスト公開 - ITmedia
https://w.atwiki.jp/comma-plus/
This is comma-plus project page "comma plus" is the temporary name of a project by Ayumi KIZUKA and Kazuki MATSUMOTO. We have started this project from April 2010. This page is used to review the progress. If you have any message or question, please visit here. Products of This project is open-source software. SVN repository is here New ★★ (5 to 23 Nov. 2011) We ll exhibit Bird Platform (tentatively name) in Machinaka Art Gallery 2011.11.5(sat),23(wed) at Hakata-Station. Link http //tenjin.jp/mag/ This page allow sharing of information among us. (with using password) New ★ (14 to 15 May. 2011) We Exhibited Torikage / Mebuki in Design Festa vol.33 2011.5.14(sat),15(sun) at Tokyo-Bigsight. (It s a international art event.) Thanks for your coming! Then, artists from various countries brought their works, putting them on display or sell. Torikage / Mebuki used a white board. First, an audience uses a pen. Second, he or she should wait. Three, some birds may come flying, and some buds may come out and bloom trees, flowers, or berry. If you block light from a projector, the birds would flied off and the botanical would sporulate toward fall leaves. Many guests tried and enjoyed Torikage / Mebuki. Some people have been amazing. We have finished this work "Mebuki" or "Torikage", and have exhibited !! But, we ll developing Mebuki continuously, thanks. The full work photos are here Finished. Sample Movie is here Prototype Movie. "torikage" performance, at Ishibashi Museum of Art 1F, July 2009. today - , yesterday - , total - | + + + | | |
https://w.atwiki.jp/touhoukashi/pages/3528.html
【登録タグ Liz Triangle W lily-an 冬蛍 恋色マスタースパーク 曲】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); } rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; } #trackinfo dl { margin 0; } #trackinfo dt { font-size small; font-weight bold; } #trackinfo dd { margin-left 1.2em; } #trackinfo dd + dt { margin-top .5em; } #trackinfo_help { position absolute; top 3px; right 8px; font-size 80%; } /** Media styling **/ #trackinfo .media th { background-color #D8D8D8; padding 4px 0; font-size 95%; text-align center; } .media td { padding 0 2px; } .media iframe nth-of-type(n+2) { margin-top 0.3em; } .youtube + .nicovideo, .youtube + .soundcloud, .nicovideo + .soundcloud { margin-top 0.75em; } .media_section { display flex; align-items center; text-align center; } .media_section before, .media_section after { display block; flex-grow 1; content ; height 1px; } .media_section before { margin-right 0.5em; background linear-gradient(-90deg, #888, transparent); } .media_section after { margin-left 0.5em; background linear-gradient(90deg, #888, transparent); } .media_notice { color firebrick; font-size 77.5%; } /** Around track styling **/ .next-track { float right; } /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*
https://w.atwiki.jp/touhoukashi/pages/742.html
【登録タグ TaNaBaTa W あにー サクラツナギ ブクレシュティの人形師 人形裁判 ~ 人の形弄びし少女 曲】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); 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} /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; 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https://w.atwiki.jp/mrfrtech/pages/100.html
Content Analytics Market Overview Content Analytics Market is defined as a group of technologies that can process digital content and use behavior while engaging and consuming the content. For instance, news sites, social media platforms, customers, documents etc., to answer specific questions. Content is one of the important tools for enhancing and exposing the market to engage consumers. It is a way to engage the consumers and keep them on their toes. It fulfills required business goals like brand awareness, increasing revenue, creating leads, etc.; in the pandemic, several market revenue decreased. However, the rising use of cloud-based technologies increased in the COVID 19 outbreak, due to which the market got positively impacted. The effect of the pandemic is decreasing, and it will accelerate the market. The tech giants are forming new developments, and regions rising digitalization will push the market towards potential growth. As cloud technologies are easing business operations, it will increase the demand for content analysis; these factors will fuel the market. The increasing popularity of online mediums such as Instagram, Facebook, Linkedin, and youtube upsurge the demand for content analytics and will help in the market s progression, creating many opportunities for the Content Analytics Market. Many companies adopt content analytic software for major growth; such advantages will foster the market. The inability and disruption in the industrial operation and supply chain function are huge restraints for the market. Still, people are there who lack awareness, and the growing concern and the data breach are challenges the market will have to cross to gain growth. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/3956 Major Key Players Due to the presence of multiple players who strive to capture a greater share, the global content analytics market appears to be moderately fragmented during the forecast period of 2017 and 2023. The report published by Market Research Future has profiled the significant players in the content analytics market to provide a comprehensive overview of their operations and strategies. Some of these prominent players present in the global Content Analytics Market include International Business Machine Corporation (U.S.), Adobe Systems, INC. (U.S.), Clarabridge, INC. (U.S.), Interactive Intelligence Group, INC. (U.S.), Opentext Corporation (Canada), Oracle Corporation (U.S.), Verint Systems (U.S.), Nice Systems LTD. (Israel), SAP SE (Germany), and SAS Institute, INC. (U.S.). Segmental Analysis The Content Analytics Market is segmented by application, deployment and vertical. The market is divided into the on-premise and cloud-based on the application segment. The cloud-based content analysis software will gain a high growth rate in the forecast period. The application segment is bifurcated into social media analytics, web analytics, text analytics, speech analytics, etc. Social media analytics will dominate the market in the forecast period as most people spend their time on social platforms. Not only people but different enterprises and industries also use this platform to improve market growth as this increases exposure. The variables of the vertical segment of the Content Analytics Market are IT and Telecommunication, media and entertainment, retail and consumer goods, healthcare, government, BFSI, travel and hospitality, and others. Regional Analysis The Content Analytics Market is studied in five major regions such as North America, Asia Pacific, Europe and other parts. North America will register a high CAGR in the market in the forecast period. The presence of major vendors and the rising use of content analytic software will improve the market condition in the forecast period. The Asia Pacific is growing in the second position due to the high adoption of digitalization. The region is also experiencing high development in IT structure and will propel the market. Industry Update LinkedIn has announced to the customers that it is bringing some new tools for creators, including improved content analytics, new profile video tools, newsletter showcase options, a subscriber bell for update notifications, etc. Access Report Details @ https //www.marketresearchfuture.com/reports/content-analytics-market-3956 Table of Contents 1 Market Introduction 1.1 Introduction 1.2 Scope of Study 1.2.1 Research objective 1.2.2 Assumptions 1.2.3 Limitations 1.3 Market Structure 2 Research Methodology 2.1 Research Type 2.2 Primary Research 2.3 Secondary Research 2.4 Forecast Model 2.4.1 Market Data Collection, Analysis Forecast 2.4.2 Market Size Estimation Continued…. View Similar Report** Mobile Security Software Market https //writeonwall.com/mobile-security-software-market-size-key-players-with-product-particulars-applications-future-trend-business-growth-market-size-key-players-update-business-statistics-and-forecast-till-20/ Casino Market https //tealfeed.com/antivirus-software-industrykey-players-product-particulars-breig Antivirus Software Market https //tealfeed.com/antivirus-software-industrykey-players-product-particulars-breig List of Tables Table 1 Content Analytics Market, By Application Table 2 Content Analytics Market, By Deployment Table 3 Content Analytics Market, By Vertical Table 4 Content Analytics Market, By Region Table 5 North America Content Analytics Market, By Application Continued…. List of Figures Figure 1 Research Type Figure 2 Content Analytics Market By Application (%) Figure 3 Content Analytics Market By Deployment (%) Figure 4 Content Analytics Market By Vertical (%) Figure 5 Content Analytics Market By Region (%) Continued… About Market Research Future At Market Research Future (MRFR), we enable our clients to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. MRFR team have supreme objective to provide the optimum quality market research and intelligence services to our clients. Our market research studies by Solutions, Application, Logistics and market players for global, regional, and country level market segments, enable our clients to see more, know more, and do more, which help to answer all their most important questions. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com
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Market Analysis The global Smart Commute Market Growth is predicted to touch USD 104.22 billion and at a whopping 25.52% CAGR between 2020- 2027, states the recent Market Research Future (MRFR) analysis. Smart commute, simply put, is traveling from a particular place to another regularly through metro, bicycle pooling, bike pooling, vanpooling, and others. Traffic management, parking management, smart ticketing, mobile app, and others are different solutions. These services provide eco-friendly traveling experience to people and make an active alternative to transportation for enterprise employees that can pick from effective commute option, which along with reducing the congestion, also helps in lowering the transportation cost. Various factors are propelling the global smart commute app market share. According to the recent MRFR report, such factors include high demographic rates, growing urban population, the use of smart and connected technologies in transportation infrastructure, growing demand for transportation as a service, decline in ownership of vehicles with shared mobility. Additional factors adding market growth include several upcoming railway projects, growing urbanization and industrialization, demand for public transport and smart transportation solutions as well as related components, services, and software, advances in technology like the implementation of electronic payment systems, traveler information systems, and automatic vehicle location systems, and benefits such as an increase in traveler convenience, reduce traffic congestion, lower emission levels, and improve fuel economy. On the contrary, high component cost, concerns about security and management data storage, the slow growth rate of GDP, susceptibility to cyberattacks, and the on-going COVID-19 impact are factors that may impede the global smart commute application market growth over the forecast period. Get a Free Sample @ https //www.marketresearchfuture.com/sample_request/6975 Market Segmentation The MRFR report highlights an inclusive segmental analysis of the global smart commute market based on solution and type. Based on type, the global smart commute market is segmented into metro, bicycle pooling, bike pooling, vanpooling, carpooling, and others. Based on the solution, the global smart commute market is segmented into traffic management, parking management, smart ticketing, mobile app, and others. Regional Analysis Based on the region, the global smart commute market report covers the recent trends and growth opportunities across the Asia Pacific (APAC), North America, Europe, the Rest of the World (RoW). Of these, the APAC region is predicted to have the lions share over the forecast period. Strict government norms and regulations related to greenhouse gas emissions, adoption of car sharing services, and the upcoming availability of zero-emission car sharing services are adding to the global smart commute market growth in the region. The global smart commute market in Europe is predicted to have healthy growth over the forecast period. Improved socio-economic conditions in France, the UK, and Germany are adding to the global smart commute market growth in the region. The global smart commute market in North America is predicted to have sound growth over the forecast period. Favorable incentives introduced by the government for promoting carpooling services are adding to the global smart commute market growth in the region. The global smart commute market in the RoW is predicted to have steady growth over the forecast period. Key Players Leading contenders profiled in the global smart commute market report include Carma Technology Corporation (Europe), Turo (US), BlaBlaCar (France), CommuteSMART (US), Oakland Smart Commute (California), Central Indiana Regional Transportation Authority (CIRTA) (US), ZipGo Technologies Pvt. Ltd (India), Metrolinx (Canada), ANI Technologies Pvt. Ltd.(India), Uber Technologies Inc. (India), Quick Ride (India), ePoolers Technologies Pvt. Ltd. (India), and South Florida Commuter Services (US). Industry players have incorporated several strategies such as mergers, new product launches, strategic alliances, geographic expansions, extensive R D activities, new product development, and others to stay at the forefront. Brows Full Report @ https //www.marketresearchfuture.com/reports/smart-commute-market-6975 Table of Contents 1 Executive Summary 2 Scope of The Report 2.1 Market Definition 2.2 Scope of The Study 2.2.1 Research Objectives 2.2.2 Assumptions Limitations 2.3 Market Structure Continued… Similar Report** B2B Telecommunication Market Information by Solution (Unified Communication and Collaboration), Deployment (Fixed, Mobile), Organization Size (Large, Enterprise), Application (Industrial, Commercial) and regions Trending #MRFR Report** https //ictmrfr.blogspot.com/2022/04/geofencing-market-companies-growth-with.html https //blogfreely.net/pranali004/telecom-expense-management-market-size-impressive-cagr-changing-business-scope https //postheaven.net/pranali004/financial-app-industry-impressive-cagr-changing-business-needs-scope-of https //market-research-future.tribe.so/post/openstack-service-market-research-impressive-cagr-changing-scope-of-current--6263de46791566c10c79891e https //www.scutify.com/articles/2022-04-24-infrastructure-as-a-service-industry-cagr-changing-business-scope-of-current-and-future-industry- About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com
https://w.atwiki.jp/touhoukashi/pages/4924.html
【登録タグ ESQUARIA ULTIMATE MANIA W 幻想のホワイトトラベラー 曲 綾倉盟】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); } rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; } #trackinfo dl { margin 0; } #trackinfo dt { font-size small; font-weight bold; } #trackinfo dd { margin-left 1.2em; } #trackinfo dd + dt { margin-top .5em; } #trackinfo_help { position absolute; top 3px; right 8px; font-size 80%; } /** Media styling **/ #trackinfo .media th { background-color #D8D8D8; padding 4px 0; font-size 95%; text-align center; } .media td { padding 0 2px; } .media iframe nth-of-type(n+2) { margin-top 0.3em; } .youtube + .nicovideo, .youtube + .soundcloud, .nicovideo + .soundcloud { margin-top 0.75em; } .media_section { display flex; align-items center; text-align center; } .media_section before, .media_section after { display block; flex-grow 1; content ; height 1px; } .media_section before { margin-right 0.5em; background linear-gradient(-90deg, #888, transparent); } .media_section after { margin-left 0.5em; background linear-gradient(90deg, #888, transparent); } .media_notice { color firebrick; font-size 77.5%; } /** Around track styling **/ .next-track { float right; } /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*